Reachability Games and Friends - Thomas Brihaye

Patricia Bouyer

He is from Belgium. Which is a small country in Europe.

Thomas Brihaye

When Patricia told me about the talk I had 3 challenges

  • First was that I need to prepare a talk which was understandable for students
  • second I wanted to make a talk where my colleagues would not get bored, So i had to talk about things from a perspective that they might not have explored
  • Third, and probably the most difficult challenge was that I had to prepare a talk that I would understand myself
  • Train travel
    • there path from penzance to cambridge that goes through oxford, so If I want a path, then I would have to back track, so memory is important!
    • Homo oeconomicus
    • Types
      • Optimisitc
      • Pessimistic
      • Rational - Homo oeconomicus
      • Stochastic
  • Focus of the talk - Memory and Complexity
  • Strategy

    > A strategy is the next move given a previous set of moves

    • If memory is finite it can be encoded in a finite state automata
    • sequential memory is required for generalized reachability problem
    • memory is classified by the size of mealy machine that encodes it
  • Complexity
    • SAT can be encoded linearly in terms of the size of formula
  • Memoryless strategies suffice for reachability in Zero-Sum Games
  • Generalized Reachability is P-SPACE complete and requires branching memories.