Reachability Games and Friends - Thomas Brihaye
Patricia Bouyer
He is from Belgium. Which is a small country in Europe.
Thomas Brihaye
When Patricia told me about the talk I had 3 challenges
- First was that I need to prepare a talk which was understandable for students
- second I wanted to make a talk where my colleagues would not get bored, So i had to talk about things from a perspective that they might not have explored
- Third, and probably the most difficult challenge was that I had to prepare a talk that I would understand myself
- Train travel
- there path from penzance to cambridge that goes through oxford, so If I want a path, then I would have to back track, so memory is important!
- Homo oeconomicus
- Types
- Optimisitc
- Pessimistic
- Rational - Homo oeconomicus
- Stochastic
- Focus of the talk - Memory and Complexity
-
Strategy
> A strategy is the next move given a previous set of moves
- If memory is finite it can be encoded in a finite state automata
- sequential memory is required for generalized reachability problem
- memory is classified by the size of mealy machine that encodes it
- Complexity
- SAT can be encoded linearly in terms of the size of formula
- Memoryless strategies suffice for reachability in Zero-Sum Games
- Generalized Reachability is P-SPACE complete and requires branching memories.